Struct freya::prelude::VirtualDom
pub struct VirtualDom { /* private fields */ }
Expand description
A virtual node system that progresses user events and diffs UI trees.
§Guide
Components are defined as simple functions that take crate::properties::Properties
and return an Element
.
#[derive(Props, PartialEq, Clone)]
struct AppProps {
title: String
}
fn app(cx: AppProps) -> Element {
rsx!(
div {"hello, {cx.title}"}
)
}
Components may be composed to make complex apps.
static ROUTES: &str = "";
#[component]
fn app(cx: AppProps) -> Element {
rsx!(
NavBar { routes: ROUTES }
Title { "{cx.title}" }
Footer {}
)
}
#[component]
fn NavBar( routes: &'static str) -> Element {
rsx! {
div { "Routes: {routes}" }
}
}
#[component]
fn Footer() -> Element {
rsx! { div { "Footer" } }
}
#[component]
fn Title( children: Element) -> Element {
rsx! {
div { id: "title", {children} }
}
}
To start an app, create a VirtualDom
and call VirtualDom::rebuild
to get the list of edits required to
draw the UI.
let mut vdom = VirtualDom::new(app);
let edits = vdom.rebuild_to_vec();
To call listeners inside the VirtualDom, call VirtualDom::handle_event
with the appropriate event data.
let event = std::rc::Rc::new(0);
vdom.handle_event("onclick", event, ElementId(0), true);
While no events are ready, call VirtualDom::wait_for_work
to poll any futures inside the VirtualDom.
tokio::runtime::Runtime::new().unwrap().block_on(async {
vdom.wait_for_work().await;
});
Once work is ready, call VirtualDom::render_immediate
to compute the differences between the previous and
current UI trees. This will write edits to a [WriteMutations
] object you pass in that contains with edits that need to be
handled by the renderer.
let mut mutations = Mutations::default();
vdom.render_immediate(&mut mutations);
To not wait for suspense while diffing the VirtualDom, call VirtualDom::render_immediate
.
§Building an event loop around Dioxus:
Putting everything together, you can build an event loop around Dioxus by using the methods outlined above.
let mut real_dom = RealDom::new();
#[component]
fn app() -> Element {
rsx! {
div { "Hello World" }
}
}
let mut dom = VirtualDom::new(app);
dom.rebuild(&mut real_dom.apply());
loop {
tokio::select! {
_ = dom.wait_for_work() => {}
evt = real_dom.wait_for_event() => dom.handle_event("onclick", evt, ElementId(0), true),
}
dom.render_immediate(&mut real_dom.apply());
}
§Waiting for suspense
Because Dioxus supports suspense, you can use it for server-side rendering, static site generation, and other use cases
where waiting on portions of the UI to finish rendering is important. To wait for suspense, use the
VirtualDom::wait_for_suspense
method:
tokio::runtime::Runtime::new().unwrap().block_on(async {
let mut dom = VirtualDom::new(app);
dom.rebuild_in_place();
dom.wait_for_suspense().await;
});
// Render the virtual dom
Implementations§
§impl VirtualDom
impl VirtualDom
pub fn new(app: fn() -> Result<VNode, RenderError>) -> VirtualDom
pub fn new(app: fn() -> Result<VNode, RenderError>) -> VirtualDom
Create a new VirtualDom with a component that does not have special props.
§Description
Later, the props can be updated by calling “update” with a new set of props, causing a set of re-renders.
This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive to toss out the entire tree.
§Example
fn Example() -> Element {
rsx!( div { "hello world" } )
}
let dom = VirtualDom::new(Example);
Note: the VirtualDom is not progressed, you must either “run_with_deadline” or use “rebuild” to progress it.
pub fn new_with_props<P, M>(
root: impl ComponentFunction<P, M>,
root_props: P
) -> VirtualDomwhere
P: Clone + 'static,
M: 'static,
pub fn new_with_props<P, M>(
root: impl ComponentFunction<P, M>,
root_props: P
) -> VirtualDomwhere
P: Clone + 'static,
M: 'static,
Create a new VirtualDom with the given properties for the root component.
§Description
Later, the props can be updated by calling “update” with a new set of props, causing a set of re-renders.
This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive to toss out the entire tree.
§Example
#[derive(PartialEq, Props, Clone)]
struct SomeProps {
name: &'static str
}
fn Example(cx: SomeProps) -> Element {
rsx!{ div { "hello {cx.name}" } }
}
let dom = VirtualDom::new_with_props(Example, SomeProps { name: "world" });
Note: the VirtualDom is not progressed on creation. You must either “run_with_deadline” or use “rebuild” to progress it.
let mut dom = VirtualDom::new_with_props(Example, SomeProps { name: "jane" });
dom.rebuild_in_place();
pub fn prebuilt(app: fn() -> Result<VNode, RenderError>) -> VirtualDom
pub fn prebuilt(app: fn() -> Result<VNode, RenderError>) -> VirtualDom
Create a new virtualdom and build it immediately
pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState>
pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState>
Get the state for any scope given its ID
This is useful for inserting or removing contexts from a scope, or rendering out its root node
pub fn base_scope(&self) -> &ScopeState
pub fn base_scope(&self) -> &ScopeState
Get the single scope at the top of the VirtualDom tree that will always be around
This scope has a ScopeId of 0 and is the root of the tree
pub fn in_runtime<O>(&self, f: impl FnOnce() -> O) -> O
pub fn in_runtime<O>(&self, f: impl FnOnce() -> O) -> O
Run a closure inside the dioxus runtime
pub fn with_root_context<T>(self, context: T) -> VirtualDomwhere
T: Clone + 'static,
pub fn with_root_context<T>(self, context: T) -> VirtualDomwhere
T: Clone + 'static,
Build the virtualdom with a global context inserted into the base scope
This is useful for what is essentially dependency injection when building the app
pub fn provide_root_context<T>(&self, context: T)where
T: Clone + 'static,
pub fn provide_root_context<T>(&self, context: T)where
T: Clone + 'static,
Provide a context to the root scope
pub fn insert_any_root_context(&mut self, context: Box<dyn Any>)
pub fn insert_any_root_context(&mut self, context: Box<dyn Any>)
Build the virtualdom with a global context inserted into the base scope
This method is useful for when you want to provide a context in your app without knowing its type
pub fn mark_dirty(&mut self, id: ScopeId)
pub fn mark_dirty(&mut self, id: ScopeId)
Manually mark a scope as requiring a re-render
Whenever the Runtime “works”, it will re-render this scope
pub fn handle_event(
&mut self,
name: &str,
data: Rc<dyn Any>,
element: ElementId,
bubbles: bool
)
pub fn handle_event( &mut self, name: &str, data: Rc<dyn Any>, element: ElementId, bubbles: bool )
Call a listener inside the VirtualDom with data from outside the VirtualDom. The ElementId passed in must be the id of an element with a listener, not a static node or a text node.
This method will identify the appropriate element. The data must match up with the listener declared. Note that this method does not give any indication as to the success of the listener call. If the listener is not found, nothing will happen.
It is up to the listeners themselves to mark nodes as dirty.
If you have multiple events, you can call this method multiple times before calling “render_with_deadline”
pub async fn wait_for_work(&mut self)
pub async fn wait_for_work(&mut self)
Wait for the scheduler to have any work.
This method polls the internal future queue, waiting for suspense nodes, tasks, or other work. This completes when any work is ready. If multiple scopes are marked dirty from a task or a suspense tree is finished, this method will exit.
This method is cancel-safe, so you’re fine to discard the future in a select block.
This lets us poll async tasks and suspended trees during idle periods without blocking the main thread.
§Example
let dom = VirtualDom::new(app);
pub fn process_events(&mut self)
pub fn process_events(&mut self)
Process all events in the queue until there are no more left
pub fn rebuild_in_place(&mut self)
pub fn rebuild_in_place(&mut self)
Rebuild the virtualdom without handling any of the mutations
This is useful for testing purposes and in cases where you render the output of the virtualdom without handling any of its mutations.
pub fn rebuild_to_vec(&mut self) -> Mutations
pub fn rebuild_to_vec(&mut self) -> Mutations
VirtualDom::rebuild
to a vector of mutations for testing purposes
pub fn rebuild(&mut self, to: &mut impl WriteMutations)
pub fn rebuild(&mut self, to: &mut impl WriteMutations)
Performs a full rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch.
The mutations item expects the RealDom’s stack to be the root of the application.
Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the root component will be run once and then diffed. All updates will flow out as mutations.
All state stored in components will be completely wiped away.
Any templates previously registered will remain.
§Example
fn app() -> Element {
rsx! { "hello world" }
}
let mut dom = VirtualDom::new(app);
let mut mutations = Mutations::default();
dom.rebuild(&mut mutations);
pub fn render_immediate(&mut self, to: &mut impl WriteMutations)
pub fn render_immediate(&mut self, to: &mut impl WriteMutations)
Render whatever the VirtualDom has ready as fast as possible without requiring an executor to progress suspended subtrees.
pub fn render_immediate_to_vec(&mut self) -> Mutations
pub fn render_immediate_to_vec(&mut self) -> Mutations
Self::render_immediate
to a vector of mutations for testing purposes
pub async fn wait_for_suspense(&mut self)
pub async fn wait_for_suspense(&mut self)
Render the virtual dom, waiting for all suspense to be finished
The mutations will be thrown out, so it’s best to use this method for things like SSR that have async content
We don’t call “flush_sync” here since there’s no sync work to be done. Futures will be progressed like usual, however any futures waiting on flush_sync will remain pending
pub fn suspended_tasks_remaining(&self) -> bool
pub fn suspended_tasks_remaining(&self) -> bool
Check if there are any suspended tasks remaining
pub async fn wait_for_suspense_work(&mut self)
pub async fn wait_for_suspense_work(&mut self)
Wait for the scheduler to have any work that should be run during suspense.
pub async fn render_suspense_immediate(&mut self) -> Vec<ScopeId>
pub async fn render_suspense_immediate(&mut self) -> Vec<ScopeId>
Render any dirty scopes immediately, but don’t poll any futures that are client only on that scope Returns a list of suspense boundaries that were resolved
Trait Implementations§
Auto Trait Implementations§
impl Freeze for VirtualDom
impl !RefUnwindSafe for VirtualDom
impl !Send for VirtualDom
impl !Sync for VirtualDom
impl Unpin for VirtualDom
impl !UnwindSafe for VirtualDom
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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where ConcreteType
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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’s vtable from &Trait
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