Struct freya::prelude::VirtualDom

pub struct VirtualDom { /* private fields */ }
Expand description

A virtual node system that progresses user events and diffs UI trees.

§Guide

Components are defined as simple functions that take crate::properties::Properties and return an Element.


#[derive(Props, PartialEq, Clone)]
struct AppProps {
    title: String
}

fn app(cx: AppProps) -> Element {
    rsx!(
        div {"hello, {cx.title}"}
    )
}

Components may be composed to make complex apps.



static ROUTES: &str = "";

#[component]
fn app(cx: AppProps) -> Element {
    rsx!(
        NavBar { routes: ROUTES }
        Title { "{cx.title}" }
        Footer {}
    )
}

#[component]
fn NavBar( routes: &'static str) -> Element {
    rsx! {
        div { "Routes: {routes}" }
    }
}

#[component]
fn Footer() -> Element {
    rsx! { div { "Footer" } }
}

#[component]
fn Title( children: Element) -> Element {
    rsx! {
        div { id: "title", {children} }
    }
}

To start an app, create a VirtualDom and call VirtualDom::rebuild to get the list of edits required to draw the UI.


let mut vdom = VirtualDom::new(app);
let edits = vdom.rebuild_to_vec();

To call listeners inside the VirtualDom, call VirtualDom::handle_event with the appropriate event data.

let event = std::rc::Rc::new(0);
vdom.handle_event("onclick", event, ElementId(0), true);

While no events are ready, call VirtualDom::wait_for_work to poll any futures inside the VirtualDom.

tokio::runtime::Runtime::new().unwrap().block_on(async {
    vdom.wait_for_work().await;
});

Once work is ready, call VirtualDom::render_immediate to compute the differences between the previous and current UI trees. This will write edits to a [WriteMutations] object you pass in that contains with edits that need to be handled by the renderer.

let mut mutations = Mutations::default();

vdom.render_immediate(&mut mutations);

To not wait for suspense while diffing the VirtualDom, call VirtualDom::render_immediate.

§Building an event loop around Dioxus:

Putting everything together, you can build an event loop around Dioxus by using the methods outlined above.

let mut real_dom = RealDom::new();

#[component]
fn app() -> Element {
    rsx! {
        div { "Hello World" }
    }
}

let mut dom = VirtualDom::new(app);

dom.rebuild(&mut real_dom.apply());

loop {
    tokio::select! {
        _ = dom.wait_for_work() => {}
        evt = real_dom.wait_for_event() => dom.handle_event("onclick", evt, ElementId(0), true),
    }

    dom.render_immediate(&mut real_dom.apply());
}

§Waiting for suspense

Because Dioxus supports suspense, you can use it for server-side rendering, static site generation, and other use cases where waiting on portions of the UI to finish rendering is important. To wait for suspense, use the VirtualDom::wait_for_suspense method:

tokio::runtime::Runtime::new().unwrap().block_on(async {
    let mut dom = VirtualDom::new(app);

    dom.rebuild_in_place();
    dom.wait_for_suspense().await;
});

// Render the virtual dom

Implementations§

§

impl VirtualDom

pub fn new(app: fn() -> Result<VNode, RenderError>) -> VirtualDom

Create a new VirtualDom with a component that does not have special props.

§Description

Later, the props can be updated by calling “update” with a new set of props, causing a set of re-renders.

This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive to toss out the entire tree.

§Example
fn Example() -> Element  {
    rsx!( div { "hello world" } )
}

let dom = VirtualDom::new(Example);

Note: the VirtualDom is not progressed, you must either “run_with_deadline” or use “rebuild” to progress it.

pub fn new_with_props<P, M>( root: impl ComponentFunction<P, M>, root_props: P ) -> VirtualDom
where P: Clone + 'static, M: 'static,

Create a new VirtualDom with the given properties for the root component.

§Description

Later, the props can be updated by calling “update” with a new set of props, causing a set of re-renders.

This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive to toss out the entire tree.

§Example
#[derive(PartialEq, Props, Clone)]
struct SomeProps {
    name: &'static str
}

fn Example(cx: SomeProps) -> Element  {
    rsx!{ div { "hello {cx.name}" } }
}

let dom = VirtualDom::new_with_props(Example, SomeProps { name: "world" });

Note: the VirtualDom is not progressed on creation. You must either “run_with_deadline” or use “rebuild” to progress it.

let mut dom = VirtualDom::new_with_props(Example, SomeProps { name: "jane" });
dom.rebuild_in_place();

pub fn prebuilt(app: fn() -> Result<VNode, RenderError>) -> VirtualDom

Create a new virtualdom and build it immediately

pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState>

Get the state for any scope given its ID

This is useful for inserting or removing contexts from a scope, or rendering out its root node

pub fn base_scope(&self) -> &ScopeState

Get the single scope at the top of the VirtualDom tree that will always be around

This scope has a ScopeId of 0 and is the root of the tree

pub fn in_runtime<O>(&self, f: impl FnOnce() -> O) -> O

Run a closure inside the dioxus runtime

pub fn with_root_context<T>(self, context: T) -> VirtualDom
where T: Clone + 'static,

Build the virtualdom with a global context inserted into the base scope

This is useful for what is essentially dependency injection when building the app

pub fn provide_root_context<T>(&self, context: T)
where T: Clone + 'static,

Provide a context to the root scope

pub fn insert_any_root_context(&mut self, context: Box<dyn Any>)

Build the virtualdom with a global context inserted into the base scope

This method is useful for when you want to provide a context in your app without knowing its type

pub fn mark_dirty(&mut self, id: ScopeId)

Manually mark a scope as requiring a re-render

Whenever the Runtime “works”, it will re-render this scope

pub fn handle_event( &mut self, name: &str, data: Rc<dyn Any>, element: ElementId, bubbles: bool )

Call a listener inside the VirtualDom with data from outside the VirtualDom. The ElementId passed in must be the id of an element with a listener, not a static node or a text node.

This method will identify the appropriate element. The data must match up with the listener declared. Note that this method does not give any indication as to the success of the listener call. If the listener is not found, nothing will happen.

It is up to the listeners themselves to mark nodes as dirty.

If you have multiple events, you can call this method multiple times before calling “render_with_deadline”

pub async fn wait_for_work(&mut self)

Wait for the scheduler to have any work.

This method polls the internal future queue, waiting for suspense nodes, tasks, or other work. This completes when any work is ready. If multiple scopes are marked dirty from a task or a suspense tree is finished, this method will exit.

This method is cancel-safe, so you’re fine to discard the future in a select block.

This lets us poll async tasks and suspended trees during idle periods without blocking the main thread.

§Example
let dom = VirtualDom::new(app);

pub fn process_events(&mut self)

Process all events in the queue until there are no more left

pub fn rebuild_in_place(&mut self)

Rebuild the virtualdom without handling any of the mutations

This is useful for testing purposes and in cases where you render the output of the virtualdom without handling any of its mutations.

pub fn rebuild_to_vec(&mut self) -> Mutations

VirtualDom::rebuild to a vector of mutations for testing purposes

pub fn rebuild(&mut self, to: &mut impl WriteMutations)

Performs a full rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch.

The mutations item expects the RealDom’s stack to be the root of the application.

Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the root component will be run once and then diffed. All updates will flow out as mutations.

All state stored in components will be completely wiped away.

Any templates previously registered will remain.

§Example
fn app() -> Element {
    rsx! { "hello world" }
}

let mut dom = VirtualDom::new(app);
let mut mutations = Mutations::default();
dom.rebuild(&mut mutations);

pub fn render_immediate(&mut self, to: &mut impl WriteMutations)

Render whatever the VirtualDom has ready as fast as possible without requiring an executor to progress suspended subtrees.

pub fn render_immediate_to_vec(&mut self) -> Mutations

Self::render_immediate to a vector of mutations for testing purposes

pub async fn wait_for_suspense(&mut self)

Render the virtual dom, waiting for all suspense to be finished

The mutations will be thrown out, so it’s best to use this method for things like SSR that have async content

We don’t call “flush_sync” here since there’s no sync work to be done. Futures will be progressed like usual, however any futures waiting on flush_sync will remain pending

pub fn suspended_tasks_remaining(&self) -> bool

Check if there are any suspended tasks remaining

pub async fn wait_for_suspense_work(&mut self)

Wait for the scheduler to have any work that should be run during suspense.

pub async fn render_suspense_immediate(&mut self) -> Vec<ScopeId>

Render any dirty scopes immediately, but don’t poll any futures that are client only on that scope Returns a list of suspense boundaries that were resolved

pub fn runtime(&self) -> Rc<Runtime>

Get the current runtime

Trait Implementations§

§

impl Drop for VirtualDom

§

fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
§

impl<Ret> SpawnIfAsync<(), Ret> for Ret

§

fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
§

impl<T, O> SuperFrom<T> for O
where O: From<T>,

§

fn super_from(input: T) -> O

Convert from a type to another type.
§

impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

§

fn super_into(self) -> O

Convert from a type to another type.
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<Cfg> TryIntoConfig for Cfg

§

fn into_config(self, config: &mut Option<Cfg>)

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more