Struct freya::prelude::ScopeState
pub struct ScopeState { /* private fields */ }
Expand description
A component’s rendered state.
This state erases the type of the component’s props. It is used to store the state of a component in the runtime.
Implementations§
§impl ScopeState
impl ScopeState
pub fn root_node(&self) -> &VNode
pub fn root_node(&self) -> &VNode
Get a handle to the currently active head node arena for this Scope
This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
Panics if the tree has not been built yet.
pub fn try_root_node(&self) -> Option<&VNode>
pub fn try_root_node(&self) -> Option<&VNode>
Try to get a handle to the currently active head node arena for this Scope
This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
Returns None
if the tree has not been built yet.
pub fn id(&self) -> ScopeId
pub fn id(&self) -> ScopeId
Returns the scope id of this ScopeState
.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for ScopeState
impl !RefUnwindSafe for ScopeState
impl !Send for ScopeState
impl !Sync for ScopeState
impl Unpin for ScopeState
impl !UnwindSafe for ScopeState
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