Struct freya_node_state::LayoutState 
source · pub struct LayoutState {Show 18 fields
    pub width: Size,
    pub height: Size,
    pub minimum_width: Size,
    pub minimum_height: Size,
    pub maximum_height: Size,
    pub maximum_width: Size,
    pub padding: Gaps,
    pub margin: Gaps,
    pub direction: DirectionMode,
    pub offset_y: Length,
    pub offset_x: Length,
    pub main_alignment: Alignment,
    pub cross_alignment: Alignment,
    pub position: Position,
    pub content: Content,
    pub node_ref: Option<NodeReference>,
    pub node_id: NodeId,
    pub spacing: Length,
}Fields§
§width: Size§height: Size§minimum_width: Size§minimum_height: Size§maximum_height: Size§maximum_width: Size§padding: Gaps§margin: Gaps§direction: DirectionMode§offset_y: Length§offset_x: Length§main_alignment: Alignment§cross_alignment: Alignment§position: Position§content: Content§node_ref: Option<NodeReference>§node_id: NodeId§spacing: LengthTrait Implementations§
source§impl Clone for LayoutState
 
impl Clone for LayoutState
source§fn clone(&self) -> LayoutState
 
fn clone(&self) -> LayoutState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl Component for LayoutState
 
impl Component for LayoutState
source§impl Debug for LayoutState
 
impl Debug for LayoutState
source§impl Default for LayoutState
 
impl Default for LayoutState
source§fn default() -> LayoutState
 
fn default() -> LayoutState
Returns the “default value” for a type. Read more
source§impl ParseAttribute for LayoutState
 
impl ParseAttribute for LayoutState
fn parse_attribute( &mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>, ) -> Result<(), ParseError>
fn parse_safe(&mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>)
source§impl PartialEq for LayoutState
 
impl PartialEq for LayoutState
source§impl State<CustomAttributeValues> for LayoutState
 
impl State<CustomAttributeValues> for LayoutState
source§fn create<'a>(
    node_view: NodeView<'_, CustomAttributeValues>,
    node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
    parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
    children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
    context: &SendAnyMap,
) -> Self
 
fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> Self
Create a new instance of this state
source§type ParentDependencies = ()
 
type ParentDependencies = ()
This is a tuple of (T: State, ..) of states read from the parent required to update this state
source§type ChildDependencies = ()
 
type ChildDependencies = ()
This is a tuple of (T: State, ..) of states read from the children required to update this state
source§type NodeDependencies = ()
 
type NodeDependencies = ()
This is a tuple of (T: State, ..) of states read from the node required to update this state
source§const NODE_MASK: NodeMaskBuilder<'static> = _
 
const NODE_MASK: NodeMaskBuilder<'static> = _
This is a mask of what aspects of the node are required to update this state
source§fn update<'a>(
    &mut self,
    node_view: NodeView<'_, CustomAttributeValues>,
    _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
    _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
    _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
    context: &SendAnyMap,
) -> bool
 
fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> bool
Update this state in a node, returns if the state was updated
source§fn workload_system(
    type_id: TypeId,
    dependants: Arc<Dependants>,
    pass_direction: PassDirection,
) -> WorkloadSystem
 
fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection, ) -> WorkloadSystem
Create a workload system for this state
source§const TRAVERSE_SHADOW_DOM: bool = false
 
const TRAVERSE_SHADOW_DOM: bool = false
Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§fn to_type_erased() -> TypeErasedState<V>where
    Self: Sized,
 
fn to_type_erased() -> TypeErasedState<V>where
    Self: Sized,
Converts to a type erased version of the trait
impl StructuralPartialEq for LayoutState
Auto Trait Implementations§
impl Freeze for LayoutState
impl RefUnwindSafe for LayoutState
impl Send for LayoutState
impl Sync for LayoutState
impl Unpin for LayoutState
impl UnwindSafe for LayoutState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
 
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
 
impl<T> Pointable for T
§impl<T, O> SuperFrom<T> for Owhere
    O: From<T>,
 
impl<T, O> SuperFrom<T> for Owhere
    O: From<T>,
§fn super_from(input: T) -> O
 
fn super_from(input: T) -> O
Convert from a type to another type.
§impl<T, O, M> SuperInto<O, M> for Twhere
    O: SuperFrom<T, M>,
 
impl<T, O, M> SuperInto<O, M> for Twhere
    O: SuperFrom<T, M>,
§fn super_into(self) -> O
 
fn super_into(self) -> O
Convert from a type to another type.
§impl<T> TupleAddComponent for T
 
impl<T> TupleAddComponent for T
§fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
 
fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
See [
World::add_entity], [World::add_component], [AllStorages::add_entity] and [AllStorages::add_component].